PC games are commonly known to have better graphics than console equivalents and advances in graphics generally hit the PC market before other markets. In times past, in the 1980s for example, PC gamers had to content themselves with 2D games as quite simply, the hardware capabilities did not yet exist to deal with the complexity and amount of code necessary to produce 3D graphics.
Computers of the time had minimal memory (the Commodore 64, for example, boasted 64K of memory) and games that are more complex required loading in stages with a tape drive. Luckily, hardware advancements allowed software programmers the scope to produce computer games of increasing complexity and in 3D too.
In 1993, Doom revolutionised the gaming industry by introducing a new 3D gaming engine that provided enhanced gameplay and allowed gamers to explore a world full of demons and monsters of all description. Doom was the sequel to Wolfenstein, also a very popular game with fan of first person shooters. The 3D engine developed for Doom became the prototype for first person shooters since then, with games such as Quake and Soldier of Fortune all using graphics engines developed by ID software. Doom became one of the biggest selling games in the world and even today is considered one of the best games of all time.
Computer games that allow LAN or multiplayer player, with enhanced graphics and sounds only became possible with high-speed internet and again first player shooters led the way, with multiplayer options available for many of these games. Counterstrike was a global favourite and to this day regular deathmatch tournaments take place online. With so many options available to gamers, graphic development was led by companies such as ID Software, Valve and Electronics Arts leading the way. The next major development in graphics came from Valve with their game Half Life, which introduced gamers to a world where an explosive accident transforms scientists into monsters and creates traps etc. that required more than just a quick hand to pass through. Several areas required multiple tasks to be completed before a door would open or a weapon would be accessible. It is regarded as one of the most addictive computer games ever made.
Today, both hardware and software are advancing at breakneck speed and graphics are becoming ever more realistic with companies working together on projects to ensure maximum compatibility with pending hardware.
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